Critical Mass Interactive's Product Background Spans Over 15 Years of Interactive Titles

       
 

Game Developer Critical Mass Interactive (CMI) has incredibly talented staff that have created these memorable titles (and more) over the last 20+ years in the interactive video game industry.

Critical Mass Interactive delivers a wide variety of services, including full game production from concept to completion, any type of outsourcing including concept sketches and storyboards, models for in-game or marketing materials, design documents, motion capture planning and direction, audio production, and more. Visit them on the Web at http://www.criticalmassinteractive.com

If you would like to find out how Critical Mass Interactive can help you with your game's production, please contact Billy Cain at bcain@criticalmassinteractive.com.

Click on any box cover to see a more detailed version of the cover art.
 
 
Special thanks to MobyGames for allowing us to use their images here. They are an awesome resource - please check them out.

 
Here are some testimonials from past teammates on some of the above games:

 
"Billy is by far one of the most driven, passionate, honest, and downright fun people to work with in the game industry. He's also damn good :)"
Barry Leitch
 
"I have worked off and on under Billy Cain for over four years, and Billy is the most competent producer I've worked with in my eight year game history. He actually gets to know his employees' strengths and directs them from there--He is definately "hands on!" I'd work for Billy again in a heartbeat!"
- Bob Cooksey, videogame artist, Austin, TX
 
"I worked on three projects to completion with Billy Cain. Tasks were always clearly defined and prioritized making wasted time or effort virtually unheard of. I was always made to feel my work was appreciated and important. All in all, working with Billy Cain was an enjoyable experience."
Chuck Zoch
 
"Mr. Cain is one of the few people in the games industry that I trust. He manages to be dedicated to meeting his deadlines without ignoring the human element of development. He is a charismatic person whose integrity and passion for his job make him an excellent person to deal with."
David Beyer
 
"Grant exemplified the best professional deportment as the manager of the team charged with constructing worlds for "SpongeBob SquarePants: Revenge of the Flying Dutchman". Grant set the aesthetic, ensuring that we matched the franchise art style to the Client's full satisfaction. He was a major asset to the team, and the company as a whole. Grant is one of the best colleagues I have worked with."
Matt Scibilia
 
"Billy is an exemplary manager and boss. He is organized, receptive, flexible, available, communicative, and involved. He is in the trenches and endures the crunches with the whole team. He is available for questions and is involved with the project and with the employees. He boasts team morale with his superior work ethic and upbeat attitude. He is a mentor and a role model. Billy Rocks!"
Jason Kane
 
"Billy is a solid, direct, capable leader, not content to leave problems unfixed, and still able to work within the framework of a team."
Prem Krishnan
 
"One of Billy Cain strongest traits, when I worked with him, was his drive for building communities within an organization. It's a rare trait and a valuable one. His current endeavors at Critical Mass are a natural and valuable outlet for that skill, and it's exciting to see him set up a process that has such great potential for the industry."
Melissa Tyler
 
"Billy Cain has held senior positions on some of the biggest and best-known game titles in the industry. With his dogged determination, he can be trusted to handle projects successfully. Billy keeps the teams happy by being as honest and forthright as possible."
Melanie Cambron
 
"Billy has always been on the short list of folks that can get stuff done with a smile. He is a risk manager and a creative force, if you need someone to get stuff done, talk to billy. I would be happy to tell you more, just ask me."
Ric Neil
 
"I worked with Billy at Origin Systems on several Wing Commander projects. I found Billy to be one of the rare individuals who consistently greeted difficult production challenges with enthusiasm and creative thinking. While Billy is a strong leader he also recognizes the importance of building consensus among other members of the team before moving ahead."
Weston Giunta
 
"During the short time I interfaced with Billy I found him extremly responsive, and get things done at a surprising speed."
-Arie Brish
 
"Billy and his company CMI were there for us when we were in a real pinch to get enough audio assets complete for our E3 2004 premier of Tabula Rasa. Billy got us a sound engineer and we started receiving sound assets within a week. You don't often see that kind of responsiveness and agility."
Starr Long
 
"Billy was an awesome Producer for the PS2/GameCube SpongeBob game! Without him the team would have lacked a strong communication process and well-relayed feedback between the publisher and team members. He helped make it possible for the game to surpass expectations and ship with less than a year's dev cycle. I recommend his services without hesitation."
– John Moore
 
"Billy has the skills to communicate and get things done. Although I mostly worked in a different group from Billy, I was lucky enough to have him as my manager for a short time. I was able to see and hear how well he handled his priorities and people, none of who had a bad word to say about him. And he produced a fine product! We/I need to work for/with more people like Billy."
– Alan Shapiro
 
"The things that come to mind about working with Billy are his great qualities as a manager, a great sense of organization - his team always knew where they were at in the project, what was coming up and the top priorities. Billy works very hard to provide the best, sometimes against all odds, and gets the job done."
Dominique Iyer
 
"I worked with Billy Cain at BigSky Interactive. He was a fantastic producer, one of the best I've worked with. It was truly a pleasure working with him, and I hope to again someday."
Waylon Calabrese
 
"When I worked at BigSky Interactive with Billy Cain at the helm as Producer, the projects were always handled professionally and with a genuine passion for making the game all that it could be. His experience and understanding of the industry kept us upright and on course."
Janet Oh
 
"Billy is hard-working and creative. He has something that is rare in this industry, he has the creativity for design, and the people skills needed to manage a large team and project. I have always found Billy honest and direct, and a pleasure to work with."
Tom Ketola
 
"As producer, Billy made every effort to facilitate a healthy work environment, maintain a positive workplace, with good communication between departments. I was personally overwhelmed with the generosity and kindness he showed me when I first arrived in Austin.He went out of his way to make my transition easier. Kinesoft was one of the best places I worked at in no small part to Billy."
Kelly Goodine
 
"Billy made Kinesoft a fantastic client - responsive, giving very thorough feedback in a timely fashion. It was and continues to be a pleasure to do business with Billy."
Robin McShaffry
 
"Billy Cain is an energetic and enthusiastic project leader and an impeccable designer. He consistently shows a can do attitude and is always positive about the tasks he sets for himself. He will be extremely successful in his current venture."
Marten Davies
 
"While at EAUK I had the pleasure of working with Billy. My experience is that he was a key motivator and inspiration to the team in order to hit the deadlines they were targetting."
Paula Dewsnap
 

 
For more information, contact:
Critical Mass Interactive, Austin
Billy Cain (512) 219-1600
bcain@criticalmassinteractive.com
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