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Critical Mass Interactive Supports Origin Systems / Electronic Arts Through Many Ultima Contracts |
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Ultima X: Odyssey We've completed work on our most recent project and we're awaiting word to announce involvement publicly. The work that we did was for a very technically demanding wearable system. The system itself was very impressive, and the wearables that we provided had to have variations so that players could mix and match anything they wanted in any combination across all the types of outfits / armor. As for polygon limits, around 1500-2500 polys would be viewable in any given iteration, although in the delivered files, there were well over 10,000 polys used for all iterations. More specifics on the numbers of the project... We modeled, textured, and rigged 33 3D Studio Max characters that have the ability to swap portions of their armor with other portions. It was demanding, technical work, but we are really proud of the results. These wearables were for Ultima X: Odyssey, from Origin Systems / Electronic Arts |
Wearables |
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| Ultima Online and Ultima Online: Samurai Empire Game Developer Critical Mass Interactive (CMI) recently completed work on “Ultima Online: Samurai Empire,” an expansion pack to the hugely successful online RPG “Ultima Online,” owned and maintained by Electronic Arts. CMI is known both as an outsource studio and as a developer, evidenced by their recently released “USAF: Air Dominance,” a game meant to raise awareness of the United States Air Force. “When EA approached us to work on Samurai Empire, we were thrilled at the prospect of again contributing to one of the best gaming franchises in Ultima Online,” explained Matt Scibilia, President of CMI. “It is an honor for us to have completed our fifth straight contract in support of the UO franchise over the past two years.” In Samurai Empire, players are introduced to new areas filled with strange creatures, unfamiliar territories, and new foes to conquer! In this expansion, the world of Ultima Online is exposed to ancient Japanese art and culture. CMI was responsible for bringing these new areas to life through creation of unique object environments not previously seen in the universe. “EA came to us with an overview of what they wanted us to produce,” commented Scibilia. “It was then our responsibility to realize their visions. Based on the feedback we have since received, we accomplished exactly what we set out to do.” CMI has a long history of involvement with the Ultima franchise and Electronic Arts. Earlier this year, the team completed art for the cancelled Ultima X: Odyssey, in addition to providing work for a presently unannounced title. CMI’s portion of the project was completed in August and the game went live on November 2, 2004. It is available on store shelves now. |
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Environmental Assets |
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| Ultima Online 3D Critical Mass Interactive and Origin Systems worked together on a huge expansion and "re-envisioning" of Ultima Online. The project was defined as a complete graphical overhaul of Ultima Online in order to take it from a 2-dimensional world to a fully realized 3-dimensional world. |
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Characters |
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Environmental Assets |
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"Billy is phenomenally passionate and always willing to make the extra effort to ensure the work is done right. I've hired Billy and CMI for several service contracts, and I've always been impressed by his passion, knowledge and service-oriented attitude." “As a producer on a high profile project, I was glad to have the guys at Critical Mass to depend on. It's inevitable that unforeseen needs will occasionally pop up on a project, and it's great to have "the cavalry" come storming in on the white chargers to help save the day. They're dependable, fast, collaborative, and professional. What more can you ask for?”
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| For more information, contact: Critical Mass Interactive, Austin Billy Cain (512) 219-1600 bcain at criticalmassinteractive dot com |
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