Critical Mass Interactive Supports Origin Systems / Electronic Arts Through Many Ultima Contracts
       
 

Ultima X: Odyssey

We've completed work on our most recent project and we're awaiting word to announce involvement publicly. The work that we did was for a very technically demanding wearable system. The system itself was very impressive, and the wearables that we provided had to have variations so that players could mix and match anything they wanted in any combination across all the types of outfits / armor. As for polygon limits, around 1500-2500 polys would be viewable in any given iteration, although in the delivered files, there were well over 10,000 polys used for all iterations.

More specifics on the numbers of the project... We modeled, textured, and rigged 33 3D Studio Max characters that have the ability to swap portions of their armor with other portions. It was demanding, technical work, but we are really proud of the results. These wearables were for Ultima X: Odyssey, from Origin Systems / Electronic Arts

 


Wearables

Ultima X Odyssey Ultima X Odyssey Ultima X Odyssey Ultima X Odyssey - Screenshot Ultima X Odyssey - Screenshot: Interface Ultima X Odyssey - Elf Female: Chain Armor Ultima X Odyssey - Elf Female: Cloth Armor Ultima X Odyssey - Gargoyle: Bone Armor Ultima X Odyssey - Gargoyle: Chain Armor Ultima X Odyssey - Gargoyle: Cloth Armor
Ultima X Odyssey - Gargoyle: Demon Armor Ultima X Odyssey - Gargoyle: Demon Armor 2 Ultima X Odyssey - Gargoyle: Drakeskin Armor Ultima X Odyssey - Gargoyle: Leather Armor 1 Ultima X Odyssey - Gargoyle: Leather Armor 2 Ultima X Odyssey - Gargoyle: Leather Armor 3 Ultima X Odyssey - Gargoyle: Ornate Robe Ultima X Odyssey - Gargoyle: Studded Armor Ultima X Odyssey - Gargoyle: Warlord Armor Ultima X Odyssey - Human Female: Drakeskin Armor
Ultima X Odyssey - Human Female: Plate Armor Ultima X Odyssey - Human Female: Studded Armor Ultima X Odyssey - Human Female: Warlord Armor Ultima X Odyssey - Human Male: Bone Armor Ultima X Odyssey - Human Male: Demon Armor Ultima X Odyssey - Human Male: Drakeskin Armor Ultima X Odyssey - Human Male: Leather Armor 1 Ultima X Odyssey - Human Male: Leather Armor 2 Ultima X Odyssey - Human Male: Plate Armor 1 Ultima X Odyssey - Human Male: Leather Armor 2
Ultima X Odyssey - Human Male: Studded Armor Ultima X Odyssey - Human Male: Warlord Armor Ultima X Odyssey - Orc: Bone Armor Ultima X Odyssey - Orc: Drakeskin Armor Ultima X Odyssey - Orc: Warlord Armor Ultima X Odyssey - Phodas: Ornate Robe Ultima X Odyssey - Phodas: Simple Robe Ultima X Odyssey - Textures: Plate Ultima X Odyssey - Textures: Warlord  
 


Ultima Online and Ultima Online: Samurai Empire

Game Developer Critical Mass Interactive (CMI) recently completed work on “Ultima Online: Samurai Empire,” an expansion pack to the hugely successful online RPG “Ultima Online,” owned and maintained by Electronic Arts. CMI is known both as an outsource studio and as a developer, evidenced by their recently released “USAF: Air Dominance,” a game meant to raise awareness of the United States Air Force.

“When EA approached us to work on Samurai Empire, we were thrilled at the prospect of again contributing to one of the best gaming franchises in Ultima Online,” explained Matt Scibilia, President of CMI. “It is an honor for us to have completed our fifth straight contract in support of the UO franchise over the past two years.”

In Samurai Empire, players are introduced to new areas filled with strange creatures, unfamiliar territories, and new foes to conquer! In this expansion, the world of Ultima Online is exposed to ancient Japanese art and culture. CMI was responsible for bringing these new areas to life through creation of unique object environments not previously seen in the universe.

“EA came to us with an overview of what they wanted us to produce,” commented Scibilia. “It was then our responsibility to realize their visions. Based on the feedback we have since received, we accomplished exactly what we set out to do.”

CMI has a long history of involvement with the Ultima franchise and Electronic Arts. Earlier this year, the team completed art for the cancelled Ultima X: Odyssey, in addition to providing work for a presently unannounced title.

“We have enjoyed our relationship working with Electronic Arts, especially with the Ultima series,” explained Billy Cain, VP of Development for Critical Mass Interactive. “We are looking forward to the next opportunity to be involved.”

CMI’s portion of the project was completed in August and the game went live on November 2, 2004. It is available on store shelves now.

 


Environmental Assets

Ultima Online: Stoves with Fire
Ultima Online: Statues
Ultima Online: Stained Glass 2
Ultima Online: Clay and Plaster
Ultima Online: Craftables - Armoires
Ultima Online: Firepits
Ultima Online: Fireplaces Ultima Online: Futons and Bonsai Ultima Online: Landscape/Iron Bars Ultima Online: Set 08
Ultima Online: Set 09 Ultima Online: Set 10 Ultima Online: Set 11 Ultima Online: Set 13 Ultima Online: Set 14 Ultima Online: Stained Glass 1        
 


Ultima Online 3D

Critical Mass Interactive and Origin Systems worked together on a huge expansion and "re-envisioning" of Ultima Online. The project was defined as a complete graphical overhaul of Ultima Online in order to take it from a 2-dimensional world to a fully realized 3-dimensional world.

As with all projects that require care in managing legacy world building, the most exquisite painstaking concerns quickly came to the surface. For instance, there were players that had arranged many items in the game (that had no real gameplay effects) to resemble different items. Those had to be accounted for, as the goal was to literally "throw the switch" and have everything function in 3d effortlessly.

CMI provided a set of assets that were used in small scale tests, as well as a complete video showing what added features were planned to go along with this new release. Take a look at a few of these assets below and you can see what might have been...

 


Characters

Ultima Online - Characters: Archer
Ultima Online - Characters: Cleric
Ultima Online - Characters: Mage
Ultima Online - Characters: Warrior
Ultima Online - Characters: Enemy Horde Boss and Minion          


Environmental Assets

Ultima Online: Ancient Ruins - Summer
Ultima Online: Ancient Ruins - Winter
Ultima Online: Winter Bridge
Ultima Online: In Game Assets
       
 


Ultima Online has relied on Critical Mass for two projects so far this last year. We have been delighted by the team relationship, impressed with their ability to meet deadlines, and satisfied with the assets we’ve received. Good communication is so important in these relationships – Matt and Billy are always helping us stay on top of the project and expectations.
– Jessica Lewis, Development Director at Electronic Arts

"Billy is phenomenally passionate and always willing to make the extra effort to ensure the work is done right. I've hired Billy and CMI for several service contracts, and I've always been impressed by his passion, knowledge and service-oriented attitude."
– Anthony Castoro, producer of Ultima Online

“As a producer on a high profile project, I was glad to have the guys at Critical Mass to depend on. It's inevitable that unforeseen needs will occasionally pop up on a project, and it's great to have "the cavalry" come storming in on the white chargers to help save the day. They're dependable, fast, collaborative, and professional. What more can you ask for?”
– Rick Hall, Senior Producer at Electronic Arts

 


 
For more information, contact:
Critical Mass Interactive, Austin
Billy Cain (512) 219-1600
bcain@criticalmassinteractive.com
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