Critical Mass Interactive
Provides Game-Ready Unreal III Assets to Gearbox Software
       


Gearbox software is currently working on a title using the Unreal III Engine, and called Critical Mass Interactive to provide some much-needed assets for inclusion in the game. After receiving a list of the assets to be completed, CMI went straight to work, providing Game Engine Ready assets to the developer. Each asset was tested in the engine before it was handed off to the client so there would be no issues when it came time to implement.

The items below are what we could show from the game. Contact us for any addtional questions.

CMI looks forward to more opportunities to complete work for use in the Unreal III Engine.

 


 Environmental Assets

 

 
For more information, contact:
Critical Mass Interactive, Austin
Billy Cain (512) 219-1600
bcain@criticalmassinteractive.com
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