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Critical Mass Interactive Completes Art Contract For Majesco's Jaws Unleashed |
Artwork for Majesco's upcoming Jaws Unleashed game wrapped at Critical Mass Interactive on July 26th, 2005. The Austin team sent their work across the seas to developer Appaloosa, adding detail to levels, as well as significantly cutting the polygon counts in levels and objects. Artists at CMI took simple level geometry from the developer and were given leeway to make the levels as detailed as possible within strict polygon counts. They produced the work in Maya 7.0 and communicated through phone, email, and their internal private Bulletin Board system. "It's important to have messages that last and are accessible to everyone on the project," commented Lead Artist Karl Holbert. "Also, this gives us a living record of progress on the project that everyone can read. We also keep a living project tracking sheet accessible through our BBS." |
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| For more information, contact: Critical Mass Interactive, Austin Billy Cain (512) 219-1600 bcain@criticalmassinteractive.com |
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