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Billy Cain started his career at Origin Systems on the day they were purchased by Electronic Arts in 1992. He worked for EA/Origin for almost seven years before working for smaller companies, most notably KalistoUSA and BigSky Interactive. After BigSky, he formed Critical Mass Interactive in early 2003 with Grant Pimpler and Matt Scibilia. The variety of video game systems he has worked on ranges from Super Nintendo, Sega Genesis and the PC on up to the more recent PlayStation®2, Nintendo GameCube™, and the Xbox 360. Billy was the lead designer on Wing Commander: Prophecy (PC), Rugby World Cup ’95 (Sega Gen), MetalMorph (SNES), Savage Empire (SNES), Ultima: Black Gate (SNES), and many more. As a producer, Billy worked on Abuse Multiplayer (PC), Crimson Order (PC), SpongeBob SquarePants: Revenge of the Flying Dutchman (PS2/NGC), Jimmy Neutron: Boy Genius (PS2/NGC), USAF: Air Dominance (PC), and many wireless titles, including games and applications for properties such as The Sopranos, Sex and the City, and Entourage for HBO. He was a co-founder of BigSky Interactive, Inc. and is now one of the owners of Critical Mass Interactive, Inc., serving as the VP of Development. He is a member of the International Game Developer’s Association, serves on the Women in Games International's Steering Committee, Full Sail Real World Education's Computer Animation Degree Program Advisory Board, Full Sail Real World Education's Game Design and Development Advisory Board, Austin Game Initiative's Advisory Board, Austin Community College's Video Game Advisory Board, is the Production Course Director for Austin Community College's Video Game Development Certificate program and is a fanatical Star Wars collector. :) Contact: Billy Cain. He will be more than happy to assist you with any questions you may have regarding production or development. You can also connect with him on www.linkedin.com. |
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| For more information, contact: Critical Mass Interactive, Austin Billy Cain (512) 219-1600 bcain@criticalmassinteractive.com |
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