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Matt Scibilia co-authored GET IN THE GAME! with Marc Mencher and Dustin Clingman, published in October, 2002 by New Riders Publishing, a recognized, authoritative reference about careers in the Game Industry. He is also a voting member of ACM/SIGGRAPH, IGDA, and IEEE and maintains long-term personal contacts with colleagues in the interactive, film and television industries. He has been working in the interactive game development industry for close to twenty years, working for such companies as Microprose (now Atari), Magnet Interactive, Electronic Arts/Origin Systems, Eclipse and Daylight/KalistoUSA, before co-founding BigSky Interactive. A sampling of completed products include F-15 Strike Eagle (NES), Darklands, Civilization (SVGA), Crusader: No Regret (PC/PSX), Wing Commander: Prophecy (PC), and SpongeBob SquarePants: Revenge of the Flying Dutchman (PS2/NGC). Partnering with Billy Cain and Grant Pimpler, Matt formed Critical Mass Interactive, Inc. in early 2003, as a full development studio and contract service provider for interactive productions on all major game consoles (PS2, GC, Xbox and GameBoy Advance), PC, web and wireless platforms. Some of CMI’s recent clients have been Electronic Arts/Origin, Vivendi/Universal Games, Sony Online Entertainment, NCsoft, Inevitable Entertainment, Indiagames, Wayforward Technologies, and Phoebe Development. Contact: mscibilia -at- criticalmassinteractive.com He will be glad to talk to you about your project and company goals, and show you how Critical Mass Interactive can assist you towards accomplishment and success. You can also connect with him on www.linkedin.com. |
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| For more information, contact: Critical Mass Interactive, Austin Billy Cain (512) 219-1600 bcain -at - criticalmassinteractive.com |
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