Critical Mass Interactive Completes Art Contract For Majesco's Jaws Unleashed

 
 

Artwork for Majesco's upcoming Jaws Unleashed game wrapped at Critical Mass Interactive on July 26th, 2005. The Austin team sent their work across the seas to developer Appaloosa, adding detail to levels, as well as significantly cutting the polygon counts in levels and objects.

"All their work was completed on time and on budget, and we are very satisfied with our experience working with Critical Mass Interactive," said Sean Scott, Jaws Unleashed's producer at Majesco. "When I asked for changes, they were very quick to respond, handling all modifications with both speed and care."

Artists at CMI took simple level geometry from the developer and were given leeway to make the levels as detailed as possible within strict polygon counts. They produced the work in Maya 7.0 and communicated through phone, email, and their internal private Bulletin Board system. "It's important to have messages that last and are accessible to everyone on the project," commented Lead Artist Karl Holbert. "Also, this gives us a living record of progress on the project that everyone can read. We also keep a living project tracking sheet accessible through our BBS."

 


 Environmental Assets

Majesco's Jaws Unleashed Level Building - Building 01
Majesco's Jaws Unleashed Level Building - Building 01_02
Majesco's Jaws Unleashed Level Building - Building 01_03
Majesco's Jaws Unleashed Level Building - Building 01_04
Majesco's Jaws Unleashed Level Building - Building 02_01
Majesco's Jaws Unleashed Level Building - Building 02_02
Majesco's Jaws Unleashed - Control Room_01 Majesco's Jaws Unleashed - Control Room_02 Majesco's Jaws Unleashed - Control Room_03 Majesco's Jaws Unleashed - Generator Room_01
Majesco's Jaws Unleashed - Generator Room_02 Majesco's Jaws Unleashed - Research Facility_01 Majesco's Jaws Unleashed - Research Facility_02 Majesco's Jaws Unleashed - Research Facility_04 Majesco's Jaws Unleashed - Research Facility_06 Majesco's Jaws Unleashed - Showroom_01 Majesco's Jaws Unleashed - Research Showroom_02 Majesco's Jaws Unleashed - Research Tunnel_01 Majesco's Jaws Unleashed - Research Tunnel_02 Majesco's Jaws Unleashed - Research Tunnel_03


Level Design

Majesco's Jaws Unleashed - Lab Diagram Three Quarter View Majesco's Jaws Unleashed - Lab Diagram Side View Majesco's Jaws Unleashed - Lab Diagram Top Down
 

“Billy and his company stepped up to the plate on a title that was in dire need of help and nailed one out of the park for us. He is professional, courteous and a heck of a guy. I would GLADLY work with him and his team on anything in the future.”
Dean Martinetti, Producer, Majesco Entertainment

"Critical Mass Interactive not only fulfilled our request to populate the world, but created interesting gameplay elements for the player thereby making the world look good AND play well."
– Sean R. Scott, Producer


 



 
For more information, contact:
Critical Mass Interactive, Austin
Billy Cain (512) 219-1600
bcain@criticalmassinteractive.com
Back to Top  Back to Main   

 

Previous Next Majesco Entertainment