Critical Mass Interactive is both a video game developer and an outsource provider to developers and publishers. We exist to serve your development needs.

Our mission is to provide high-quality art, programming, and design solutions for today's game developers and publishers delivered consistently on time and on budget. Our principals have been creating and managing projects collectively for well over three decades. We have been in the trenches. We know what you are going through. Let us help you reach your goals.

 
   
Unreal III  

Critical Mass Interactive has completed many contracts for projects that use the Unreal III engine. Recently, we completed work for Gearbox, Midway, and many others. To read more about the project, click on the logo to the left.

 
   
Turning Point   Spark Unlimited and Codemasters contacted CMI when they were approaching a project milestone and needed some extra art. To read more about the project, click on the logo to the left.  
   


Tabula Rasa


  For Tabula Rasa, CMI was called in for a series of contracts from art support to engineering projects. For more information please click on the logo on the left.  
   
The Outfit   For THQ's The Outfit, Critical Mass Interactive created dozens of art assets for the final game. From statues to gravestones, CMI completed their contract to THQ's complete satisfaction, on time. To read more about the project, click on the logo to the left.  
   
Jaws Unleashed   For Jaws Unleashed, Critical Mass Interactive built assets and game levels that show up near the beginning of the game. To read more about the project, click on the logo to the left.  
   

CriticalMassInteractive

 


Critical Mass Interactive's staff has worked on hundreds of titles. If you'd like to see more, click here.

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