Critical Mass Interactive offers a wide variety of services for all of our clients. We are a developer as well as an outsourcing company, so we can provide anything from fullscale game production down to finding the right voice actor or game designer for your company.  



  SPEAKING ENGAGEMENTS

Our staff have attended many conferences and schools, providing video game information and feedback to students and professionals.

"Thank you so much for coming to my class. You are one of the best speakers I’ve had in all my SEU and ACC classes over the years. Your insight is invaluable to the students. You were warm, engaging, funny, real, etc., etc. I can’t thank you enough. Please forgive my delay in expressing my and SEU’s gratitude. I have turned in my form to the administration, so you should receive an SEU travel coffee mug soon – woo hoo!"
Craig Barker, Attorney at Law, in response to Billy Cain's appearance in his class at St. Edwards University

 



  MARKETING, GRAPHIC DESIGN AND PROMO MATERIALS

Any type of marketing materials or artwork can be created for your title. We have provided high polygon models for many projects for their "cover shots," so anything's possible.

 



  WEB DESIGN

Creating web pages with a look all your own is as easy as a phone call.

 



  SOUND EFFECTS, MUSIC AND VOICE-OVERS

We have provided audio for many projects over the years. We work with only the best audio engineers to ensure that your title gets the highest quality it deserves.

"Billy and his company CMI were there for us when we were in a real pinch to get enough audio assets complete for our E3 2004 premier of Tabula Rasa. Billy got us a sound engineer and we started receiving sound assets within a week. You don't often see that kind of responsiveness and agility." – Starr Long, Producer at NCsoft

 



  INTELLECTUAL PROPERTY LICENSING

Many IPs have licensed their games through CMI. Sword of Dracula and the International Dodgeball Federation are two of these.

 



 

TECHNOLOGY LICENSING

When CMI needs to fill the needs of the project, we work with you to ensure that we make the best decisions possible for the project. Sometimes this means licensing engines or middleware. Click here to read about our experience on USAF: Air Dominance.

 
 
 
 
  I have had the pleasure of working with Billy and his team on many projects. All I have to say is he is very good at his work and always delivers on time! Billy is your man, if you want to have the "extra glitter" on your games.”
– Vishal Gondal, CEO of Indiagames

"Critical Mass Interactive's wireless reviews have been very helpful to us and they have definitely put in a lot of extra effort and advice to make sure the game succeeds. As this is our first game, they have been coaching us on making sure we understand the gaming business to ensure we end up with a finished, shippable *product*, not just a finished binary. The game plays so much better, and we've gotten lots of positive feedback from whomever we show it to."
– Aaron Isaksen, owner of AppAbove

 
 
 
 
  For more information, contact:
Critical Mass Interactive, Austin
Billy Cain (512) 219-1600
bcain@criticalmassinteractive.com
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